Tuesday, 3 February 2009

Week 2

Choosing a channel.

At first i thought about producing three idents for the MTV channel but felt that there was a limit to the amount i could produce without the work looking like existing MTV idents.

I am pretty sure that the channel i want to use will be E4. I like the channel because it has a very modern look and appeals to a younger audience. I think there are a lot of possible ideas that i could pursue with this channel.


The mood board above is what E4 represents in my opinion. In my opinion the channel is very focused on youth culture. Both the programmes and the identity focus very strongly on a teenage audience.

I created the mood board below to dipict the kind of audience E4 is aimed at. Again the whole mood board is very focused on youth.

Tuesday, 27 January 2009

Semester 2 Week 1

The brief for this Semester is to produce three idents for a TV channel. I have yet to come up with any ideas and haven't yet chose the channel that I wish to use. I think that the project is going to be challenging as it is the first time I have animated anything using 3Ds Max.

Class Activity

In class we were asked to think about the most memorable corporate ident that we had seen on TV.

I think that the msot memorable idents I have seen have to be the slug animations on BBC 3.
Click this link to view some examples of these idents.
http://uk.youtube.com/watch?v=1zccNjxOaEY

I think these idents are the most memorable for me as i find the animations quite amusing. The channel shows a lot of comedy so the idents reflect this perfectly.

Tuesday, 20 January 2009

Week 12

In Week 12 I had nothing left to do other than check over my work. With the designs all finished I decided to check the parameters and properties of the images and altered them when necessary to achieve the best possible results.

Overall I feel that the project has been a success. I have managed to produce three images that I feel are of a fair standard. The final images have turned out as planned and are good representations of the original skecthes.

Week 11

This image shows the final scene for the month of November. I have re-worked the people in the crowd and have added the fireworks background.

The background was created using Adobe Photoshop. I took multiple images of fireworks and cut them all into one image. I also changed the colours to fit in with the rest of the scene.

I re-worked the crowd by adding more detail to the figures. The image below shows where i have used soft selection to model the heads of the models. Starting with a sphere i then pulled out and depressed parts of the shape to achieve a rough head shape. The main areas of detail are the mouth, eyes, nose and the hat.

A lot of the November image was created via means of experimentation. I like the look of the image although it may not be the most technical of the three scenes. I am a lot happier with the final outcome of this particular scene as i was worried originally that i would not be able to create a convincing image.

Week 10

To create the fire i used a Sphere gizmo. These can be found by selecting the helpers icon. Once selected there is a drop down menu where you need to choose the Atmospheric Apparatus option.

This week i have drawn up a table to show you step by step how to create the fire. Click on the table to view it in a larger scale.




Step 1.








Step 2.






Step 3.












Week 9

As planned the July scene was finished by week 8. This week i started experimenting with creating realistic looking fire and creating believable people. From what i have produced the outcome has not been to my liking and i feel as though i need to work more with soft selection to achieve a better quality when modeling people.

Looking at the image below the crowd looks very simple and basically look snowmen with one sphere on top of another for the body and head. The fire effect is ok but i think more can be done to achieve a higher level of realism.

Week 8


The water

As you can see i decided to change the water for my final image. The methods i used to create the water were the same as those which i used to previously.

I started with a simple plane to which i added a noise modifier. This time around i didn't raise the settings as high so that the deeps and peeks in the water were further apart.

With the properties of the noise modifier now set i felt the the plane still looked to be too rough. To compensate this i added a mesh smooth modifier. This appears to make the pool look a lot calmer.


With this second attempt at creating the water i also experimented more with materials. In the material editor window i chose to play around with the Raytrace parameters to achieve a reflection in the water.

This screen shot shows the parameters, options and colours which i selected to create the custom material.

At first when i applied these settings i was worried that they had not worked. After some time i realised that in order to get a decent reflection i needed to add an image in the background.

I wanted a reflection of clouds in the pool so that is what i searched for. I felt that the background image shown in the final scene was the best image for the composition.

Compared to my first attempt, the water in the final image looks alot more realistic. I think that if you spend that little bit of extra time on producing aspects of your work the outcome can be alot better, and that is what i did.