Thursday 16 April 2009

Week 9

This image is a screenshot of what the model looks like with all of the new materials. A simple wood effect has been applied to the skateboard whereas other materials have been made in Adobe Photoshop. These materials include the purple bricks that have been applied to the walls and centre block. I had to use a UVW Map to resize the bricks as they were far to big. This was fairly simple to do using the gizmo option under the UVW Map heading.
The material that has been applied to the ramps was created using a Raytrace modifier. Certain levels can be adjusted to alter the level of reflectiveness. I think the levels which i applied suit the purpose of the material and it looks fairly metallic.

The panel below shows the images that were used to create the materials.


Each scene was animated separately. All of the scenes contained path constraints but some were harder to create than others. The scene were the TV performs a 'Kick Flip' was particurly hard as the timings of the skateboard and the TV had to be controlled on two seperate path constraints. All of the cameras were stationary except for the one used in the intro. that followed a straight path.

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