Thursday, 16 April 2009
Week 12
I am very suprised with the outcome of the first ident as the final article is of a lot higher standard than i could have imagined. If i was to change anything, it would have to be the length of the idents. I understand that they are suposed to be short animations but i feel that more could have been added to the first ident. Where as the second and third idents are made up of multiple scenes the first was produced from a single scene.
Overall i have enjoyed extending my knowledge further with 3Ds Max and hope to continue into next year with an understanding of animating with this program. Now i have the basic knowledge i can move on to bigger chalenges.
Week 11
Week 10
The first scene of the third ident consists of a camera panning around a hospital bed. The bed contains a broken or sick television set.
The scene is made up of simple objects and i have used my own materials and textures. The hospital bed is made up of an arrangement of cylinders for the frame with two mesh smoothed boxes for the mattress and pillow.
The television set has been made up in the same way as the 'main character' with the exception of the antenna. The antenna on the set are produced using the line tool and then expanding the thickness of the line.
The rest of the scene is constructed from box shapes, with the exception of a few cylinders for the heart monitor stand and the bedside table. The monitor shape was smoothed using a mesh smooth modifier.
The scene is lit by two omni lights with the Shadow function selected to produce the darker areas.
The majority of the textures were all produced in Adobe photoshop. I used a UVW Map to resize the materials when necessary so that they blended well with the rest of the scene. The reflective materials on the TV casing and heart monitor were produced using a Raytrace modifier.
Scene 2...
The second scene was made using the same hospital model. No changes to the materials or lighting had to be made. The television in the scene had been given a path constraint. I created the path using the line tool to give the appearance of a bounce. In the final edit the line doesn't appear in the video as it too small in size to be visible. The television model is the same as the one used in the other two idents.
Scene 3...
The last scene of the ident shows the TV set with a stethoscope rapped around it. The scene is simple but it is effective. Again the TV model remains the same with the addition of the stethoscope. This was made up using the line tool to get the shape and three cones for the other pieces.
The scene is lit with a stationary upward facing spotlight. All objects in the scene remains stationary except for the camera which pans around the focus point (TV) along a curved path constraint.
The materials for the TV and stethoscope were made using the Raytrace modifier. By changing the diffuse colour i was able to achieve the purple and black colours as well as achieving a reflection.
I created this panel to show a selection of the images i used to create material throughout the three scenes of the third ident.
Week 9
The material that has been applied to the ramps was created using a Raytrace modifier. Certain levels can be adjusted to alter the level of reflectiveness. I think the levels which i applied suit the purpose of the material and it looks fairly metallic.
The panel below shows the images that were used to create the materials.
Each scene was animated separately. All of the scenes contained path constraints but some were harder to create than others. The scene were the TV performs a 'Kick Flip' was particurly hard as the timings of the skateboard and the TV had to be controlled on two seperate path constraints. All of the cameras were stationary except for the one used in the intro. that followed a straight path.
Week 8
The centre block is made up of two box shapes and the so are the outer walls. The grind rail is made up of three arranged cylinders.
The skateboard was produced from a box shape, two pyramids and six cylinders. The box was modelled as an editable mesh to get the round edges and slight curve. The cylinders make up the wheels and axles. The pyramids are used to represent the trucks that hold the wheels.
The video shows a prototype edit of the ident before any textures and materials are added.
Week 7
The storyboard shows a TV set in a hospital bed and the E4 TV set is depicted as a doctor. From Looking at the storyboard it is easy to see that there will be alot of modelling involved. I will split up the animation into 3 scenes so that the production doesn't get to complicated.
Week 6
This is the first edit of Idea 1. I am not yet sure whether i am keeping the fuzzy background as i feel it draws the attention away from the animation. I may just settle for a plain background using the E4 colours. (Purple, white, black)
The cityscape was created from a selection of box shapes which vary in size. The boxes were arranged one on top of another to give the effect of high rise buildings.
The television fuzz was created using Adobe Flash. Once drawn up the file was exported from Flash as an Avi file and loaded into the 3Ds Max files background setting.
When i come around to adding the final textures to this scene the buildings will have a reflective surface to represent glass. The television will remain the same as i like the simplicity of the object.
Week 5
A requirement of this project is that all of the idents must have an element within the design that connects them. The element that connects my ideas at the moment is the old television set. The object has a simple design but i think it is effective and it ties the ideas together well.
How the television was made:
The television set is a simple object made up of simple shapes. There are four cylinders, two for the buttons and two for the antenna. One box for the main case shape and three cylinders for the antenna.
The box shape which is 10x10x10 segments was converted into an editable mesh. This made it possible to pull out and push in certain areas to create the back of the casing and the screen recess. Once i had finished modelling the box shape i applied a mesh smooth to round off the sharp edges. This made the box appear more cartoon like.
The cylinders were simply resized and rotated to suit there roles. The spheres were added to create the base and tips of the antenna.
Week 4
Overall the storyboard process has been pretty enjoyable, especially as i like drawing. It would have been better to have three ideas down on paper but the third is a work in progress.
Week 3
These are two rough storyboards i did for the two ideas:
Tuesday, 3 February 2009
Week 2
At first i thought about producing three idents for the MTV channel but felt that there was a limit to the amount i could produce without the work looking like existing MTV idents.
I am pretty sure that the channel i want to use will be E4. I like the channel because it has a very modern look and appeals to a younger audience. I think there are a lot of possible ideas that i could pursue with this channel.
The mood board above is what E4 represents in my opinion. In my opinion the channel is very focused on youth culture. Both the programmes and the identity focus very strongly on a teenage audience.
I created the mood board below to dipict the kind of audience E4 is aimed at. Again the whole mood board is very focused on youth.
Tuesday, 27 January 2009
Semester 2 Week 1
Class Activity
In class we were asked to think about the most memorable corporate ident that we had seen on TV.
I think that the msot memorable idents I have seen have to be the slug animations on BBC 3.
Click this link to view some examples of these idents.
http://uk.youtube.com/watch?v=1zccNjxOaEY
I think these idents are the most memorable for me as i find the animations quite amusing. The channel shows a lot of comedy so the idents reflect this perfectly.
Tuesday, 20 January 2009
Week 12
Overall I feel that the project has been a success. I have managed to produce three images that I feel are of a fair standard. The final images have turned out as planned and are good representations of the original skecthes.
Week 11
The background was created using Adobe Photoshop. I took multiple images of fireworks and cut them all into one image. I also changed the colours to fit in with the rest of the scene.
I re-worked the crowd by adding more detail to the figures. The image below shows where i have used soft selection to model the heads of the models. Starting with a sphere i then pulled out and depressed parts of the shape to achieve a rough head shape. The main areas of detail are the mouth, eyes, nose and the hat.
A lot of the November image was created via means of experimentation. I like the look of the image although it may not be the most technical of the three scenes. I am a lot happier with the final outcome of this particular scene as i was worried originally that i would not be able to create a convincing image.
Week 10
This week i have drawn up a table to show you step by step how to create the fire. Click on the table to view it in a larger scale.
Week 9
Looking at the image below the crowd looks very simple and basically look snowmen with one sphere on top of another for the body and head. The fire effect is ok but i think more can be done to achieve a higher level of realism.
Week 8
The water
As you can see i decided to change the water for my final image. The methods i used to create the water were the same as those which i used to previously.
I started with a simple plane to which i added a noise modifier. This time around i didn't raise the settings as high so that the deeps and peeks in the water were further apart.
With the properties of the noise modifier now set i felt the the plane still looked to be too rough. To compensate this i added a mesh smooth modifier. This appears to make the pool look a lot calmer.
With this second attempt at creating the water i also experimented more with materials. In the material editor window i chose to play around with the Raytrace parameters to achieve a reflection in the water.
This screen shot shows the parameters, options and colours which i selected to create the custom material.At first when i applied these settings i was worried that they had not worked. After some time i realised that in order to get a decent reflection i needed to add an image in the background.
I wanted a reflection of clouds in the pool so that is what i searched for. I felt that the background image shown in the final scene was the best image for the composition.
Compared to my first attempt, the water in the final image looks alot more realistic. I think that if you spend that little bit of extra time on producing aspects of your work the outcome can be alot better, and that is what i did.
Week 7
The umbrella
The umbrella started out as a sphere with 32 segments. To get the umbrella shape you then have to convert the sphere into a hemisphere by simply selecting the option in the menu bar.
With the basic shape completed i wanted to make the object more realistic by protruding sections to simulate the frame work of the umbrella.
To do this i used the line selection tool in the top view to select parts of 16 lines around the hemisphere. There are 32 lines around the hemisphere, so to get equal spacing i selected every other line. Once all of the line parts are selected use the loop option as it will then highlight the whole of each line.
With the lines selected i simply used the scale tool to drag them out to create the protrusions. The shape looked a bit rough at first so i added a chamfer amount of 0.1 and then applied a mesh smooth modifier.
The sun loungers
Week 6
The screen shot shows the idea in progress. There are aspects of this idea that i think need improving to create a more believable image. I plan to finish this idea by Week 8.