Tuesday, 27 January 2009
Semester 2 Week 1
Class Activity
In class we were asked to think about the most memorable corporate ident that we had seen on TV.
I think that the msot memorable idents I have seen have to be the slug animations on BBC 3.
Click this link to view some examples of these idents.
http://uk.youtube.com/watch?v=1zccNjxOaEY
I think these idents are the most memorable for me as i find the animations quite amusing. The channel shows a lot of comedy so the idents reflect this perfectly.
Tuesday, 20 January 2009
Week 12
Overall I feel that the project has been a success. I have managed to produce three images that I feel are of a fair standard. The final images have turned out as planned and are good representations of the original skecthes.
Week 11
The background was created using Adobe Photoshop. I took multiple images of fireworks and cut them all into one image. I also changed the colours to fit in with the rest of the scene.
I re-worked the crowd by adding more detail to the figures. The image below shows where i have used soft selection to model the heads of the models. Starting with a sphere i then pulled out and depressed parts of the shape to achieve a rough head shape. The main areas of detail are the mouth, eyes, nose and the hat.
A lot of the November image was created via means of experimentation. I like the look of the image although it may not be the most technical of the three scenes. I am a lot happier with the final outcome of this particular scene as i was worried originally that i would not be able to create a convincing image.
Week 10
This week i have drawn up a table to show you step by step how to create the fire. Click on the table to view it in a larger scale.
Week 9
Looking at the image below the crowd looks very simple and basically look snowmen with one sphere on top of another for the body and head. The fire effect is ok but i think more can be done to achieve a higher level of realism.
Week 8
The water
As you can see i decided to change the water for my final image. The methods i used to create the water were the same as those which i used to previously.
I started with a simple plane to which i added a noise modifier. This time around i didn't raise the settings as high so that the deeps and peeks in the water were further apart.
With the properties of the noise modifier now set i felt the the plane still looked to be too rough. To compensate this i added a mesh smooth modifier. This appears to make the pool look a lot calmer.
With this second attempt at creating the water i also experimented more with materials. In the material editor window i chose to play around with the Raytrace parameters to achieve a reflection in the water.
This screen shot shows the parameters, options and colours which i selected to create the custom material.At first when i applied these settings i was worried that they had not worked. After some time i realised that in order to get a decent reflection i needed to add an image in the background.
I wanted a reflection of clouds in the pool so that is what i searched for. I felt that the background image shown in the final scene was the best image for the composition.
Compared to my first attempt, the water in the final image looks alot more realistic. I think that if you spend that little bit of extra time on producing aspects of your work the outcome can be alot better, and that is what i did.
Week 7
The umbrella
The umbrella started out as a sphere with 32 segments. To get the umbrella shape you then have to convert the sphere into a hemisphere by simply selecting the option in the menu bar.
With the basic shape completed i wanted to make the object more realistic by protruding sections to simulate the frame work of the umbrella.
To do this i used the line selection tool in the top view to select parts of 16 lines around the hemisphere. There are 32 lines around the hemisphere, so to get equal spacing i selected every other line. Once all of the line parts are selected use the loop option as it will then highlight the whole of each line.
With the lines selected i simply used the scale tool to drag them out to create the protrusions. The shape looked a bit rough at first so i added a chamfer amount of 0.1 and then applied a mesh smooth modifier.
The sun loungers
Week 6
The screen shot shows the idea in progress. There are aspects of this idea that i think need improving to create a more believable image. I plan to finish this idea by Week 8.