The umbrella
The umbrella started out as a sphere with 32 segments. To get the umbrella shape you then have to convert the sphere into a hemisphere by simply selecting the option in the menu bar.

With the basic shape completed i wanted to make the object more realistic by protruding sections to simulate the frame work of the umbrella.
To do this i used the line selection tool in the top view to select parts of 16 lines around the hemisphere. There are 32 lines around the hemisphere, so to get equal spacing i selected every other line. Once all of the line parts are selected use the loop option as it will then highlight the whole of each line.
With the lines selected i simply used the scale tool to drag them out to create the protrusions. The shape looked a bit rough at first so i added a chamfer amount of 0.1 and then applied a mesh smooth modifier.
The sun loungers






The above image shows my final attempt at making the fruit bowl. I'm pretty pleased with the outcome after ditching the dodgy checkered board. I think the whole table and cloth idea works
The two modifiers used to create the shape are garment maker and cloth. When selecting garment maker you can alter the density. The higher the density the more creases there will be in the fabric. Thus making the whole thing more realistic. Once the density is set you can then add the cloth modifier. By clicking on object properties you can add the object that the cloth will be draped over, or the collision object as its called in the menu. In my case it was the top cylinder on the table. Click OK then the screen will close. All that is left to do is press the simulate button and watch the cloth form over the table.



