Thursday 23 October 2008

Week 2

I felt alot better about the subject going into the second week and found that i now had some kind of knowledge of 3Ds Max. Rather than stick with just an average fruit bowl i started to experiment by trying to incorporate other objects to create a scene.

The above image shows my final attempt at making the fruit bowl. I'm pretty pleased with the outcome after ditching the dodgy checkered board. I think the whole table and cloth idea works alot better.


How it was made:


Table: The table is simply made up of three cylinder shapes that have been re-sized to make the three components of a simple table. Once i had the shape i applied the wood material which already exists on the program.

Floor: The floor is simply a box shape with an applied material. I found a picture of some stone flooring and then transferred it into paint. From there i saved the image as a bitmap. When applying the material i simply selected bitmap from the list of materials and added the image.

Table cloth: The table cloth was created from a simple rectangle. It gained its shape though the use of modifiers. The whole process is simple but it gives a great result.

The two modifiers used to create the shape are garment maker and cloth. When selecting garment maker you can alter the density. The higher the density the more creases there will be in the fabric. Thus making the whole thing more realistic. Once the density is set you can then add the cloth modifier. By clicking on object properties you can add the object that the cloth will be draped over, or the collision object as its called in the menu. In my case it was the top cylinder on the table. Click OK then the screen will close. All that is left to do is press the simulate button and watch the cloth form over the table.



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