Thursday 23 October 2008

Week 5

After having finished my first complete image i feel that i am coping ok with the subject. At this point in time the only thing holding me back is my knowledge of the 3Ds Max program. I feel that it will take me some time to acheive a fair amount of confidence using the program. There are two ideas i have to continue my project. I am not sure how they will compare to my design for October.

Since last week the design for October has progressed slightly. Additions to the design include the storks which are created from cylinders that have been modeled using the soft selection tools. I have also added the floor and walls to create a base for the pumpkins. These are made up of boxes with custom textures.

Week 4

Initial Sketches:




I think out of all the tutorial sessions i have managed to accomplish the most in this weeks session. I have managed to create the basis of my first month's design. Following on from last week i now have three completed pumpkins with internal omni lights to represent candles.

Since last week i have converted the shape into an editable poly and deleted sections to create the mouth and eye holes. After these were removed i used a shell modifier to create the flesh and a smooth modifier to give a rounded finish.

Week 3

Now with some knowledge i decided to look at some tutorials online. Going with one of my ideas for one the months i decided to search for some tutorials on how to create a realistic pumpkin. After searching for ages and finding nothing i decided to experiment with the program to see if i could create something that resembled a pumpkin shape.

After a couple of failed attempts and some playing around with the soft selection i managed to create the basic shape.



I started out by creating a normal sphere from the shape panel. Once i had the sphere i converted it into a editable mesh. Using the edge selector and soft selection i selected some of the vertical lines in the top view. When the lines were highlighted i was able to move sections of the sphere back to give the bumpy appearance of a pumpkin.

The shape may not look like much but i am pretty happy with the way its going so far. Hopefully by next weeks tutorial it will have progressed and i will have a decent looking pumpkin.

Week 2

I felt alot better about the subject going into the second week and found that i now had some kind of knowledge of 3Ds Max. Rather than stick with just an average fruit bowl i started to experiment by trying to incorporate other objects to create a scene.

The above image shows my final attempt at making the fruit bowl. I'm pretty pleased with the outcome after ditching the dodgy checkered board. I think the whole table and cloth idea works alot better.


How it was made:


Table: The table is simply made up of three cylinder shapes that have been re-sized to make the three components of a simple table. Once i had the shape i applied the wood material which already exists on the program.

Floor: The floor is simply a box shape with an applied material. I found a picture of some stone flooring and then transferred it into paint. From there i saved the image as a bitmap. When applying the material i simply selected bitmap from the list of materials and added the image.

Table cloth: The table cloth was created from a simple rectangle. It gained its shape though the use of modifiers. The whole process is simple but it gives a great result.

The two modifiers used to create the shape are garment maker and cloth. When selecting garment maker you can alter the density. The higher the density the more creases there will be in the fabric. Thus making the whole thing more realistic. Once the density is set you can then add the cloth modifier. By clicking on object properties you can add the object that the cloth will be draped over, or the collision object as its called in the menu. In my case it was the top cylinder on the table. Click OK then the screen will close. All that is left to do is press the simulate button and watch the cloth form over the table.



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